Participant Info

First Name
Jennifer
Last Name
deWinter
Affiliation
Worcester Polytechnic Institute
Website URL
Keywords
Video Games, Japanese Media Industries, Japanese games, games and violence, women in computer tech industries, game design, history of play
Additional Contact Information

Personal Info

Photo
About Me

I direct the Interactive Media and Game Development program at Worcester Polytechnic Institute as well as the Japan Project Center, where I accompany WPI students to Japan to work on interactive media, games, or social justice/good projects on location. We work with a variety of sponsors, including museums, municipalities, NGOs, informal activist groups, etc.

I am the co-editor of the Influential Game Designers book series with Bloomsbury Press, for which I have written the book on Shigeru Miyamoto along with a relevant history of Nintendo. In addition, I have written on Japanese media policy in general and game policy specifically, especially as it relates to international trade and exports. In fact, I co-edited a book on Video Game Policy with Routledge press. I have extensive knowledge about video game history in the US and Japan as well as intersecting histories, such as computer science, anime, manga, moral panics, and the like.

Recent Publications

Monographs and Edited Collections

Computer Games and Technical Communication: Critical Methods & Applications at the Intersection.Eds. Jennifer deWinter and Ryan Moeller. Burlington, VT: Ashgate Series in Technical Communication. (2014)

 

Shigeru Miyamoto. For the Bloomsbury Series on Influential Video Game Designers and Their Teams. (2015)

 

Video Game Policy: Production, Circulation, and Consumption. Eds. Jennifer deWinter and Steven Conway. New York: Routledge. (2015)

 

Peer Reviewed Book Chapters

“Miyamoto/Kojima: Authorship.” How to Play Video Games. Editors Matthew Payne and Nina B. Huntemann. (Under contract with New York University Press, forthcoming)

 

Cool Japan and Heated Politics: Japanese Media Policies and Economic Politics in a Global Market.” Reconceptualising Film Policies. Eds. Nolwenn Mingant and Cecilia Tirtaine. London: Routledge, 2017

 

“‘Aw Fuck, I Got a Bitch on My Team!’: Women and the Exclusionary Cultures of the Computer Game Complex.” Gaming Representation: Race, Gender, and Sexuality in Video Games. Ed. Jennifer Malkowski and TreaAndrea M. Russworm. Indiana UP, 2017. (With Carly Kocurek)

 

“Repacking My Library: The Divestment of Game Collections and the Building of Archives.” Fans and Videogames: Histories, Fandom, Archives. Eds. Melanie Swalwell, Angela Ndalianis, Helen Stuckey. London: Routledge, 2017(With Carly A. Kocurek)

 

Up to date publications can be found on academia.edu

Media Coverage
Los Angeles Times, Wired Magazine, Nintendojo, Wallet Hub, Asia Experts Forum, The Blade, The Boston Globe,
Country Focus
US and Japan and increasingly China
Expertise by Geography
China, Japan, United States
Expertise by Chronology
19th century, Early Modern, Modern, 20th century, 21st century
Expertise by Topic
Art & Architectural History, Colonialism, Gender, Material Culture, Museums, Pedagogy, Sexual Violence, Sports, Technology, Urban History, Women