Participant Info
- First Name
- Jennifer
- Last Name
- deWinter
- Country
- United States
- State
- MA Massachusetts
- jdewinter@wpi.edu
- Affiliation
- Worcester Polytechnic Institute
- Website URL
- Keywords
- Video Games, Japanese Media Industries, Japanese games, games and violence, women in computer tech industries, game design, history of play
- Availability
- Media Contact
- Additional Contact Information
- PhD
- PhD
Personal Info
- Photo
- About Me
I direct the Interactive Media and Game Development program at Worcester Polytechnic Institute as well as the Japan Project Center, where I accompany WPI students to Japan to work on interactive media, games, or social justice/good projects on location. We work with a variety of sponsors, including museums, municipalities, NGOs, informal activist groups, etc.
I am the co-editor of the Influential Game Designers book series with Bloomsbury Press, for which I have written the book on Shigeru Miyamoto along with a relevant history of Nintendo. In addition, I have written on Japanese media policy in general and game policy specifically, especially as it relates to international trade and exports. In fact, I co-edited a book on Video Game Policy with Routledge press. I have extensive knowledge about video game history in the US and Japan as well as intersecting histories, such as computer science, anime, manga, moral panics, and the like.
- Recent Publications
Monographs and Edited Collections
Computer Games and Technical Communication: Critical Methods & Applications at the Intersection.Eds. Jennifer deWinter and Ryan Moeller. Burlington, VT: Ashgate Series in Technical Communication. (2014)
Shigeru Miyamoto. For the Bloomsbury Series on Influential Video Game Designers and Their Teams. (2015)
Video Game Policy: Production, Circulation, and Consumption. Eds. Jennifer deWinter and Steven Conway. New York: Routledge. (2015)
Peer Reviewed Book Chapters
“Miyamoto/Kojima: Authorship.” How to Play Video Games. Editors Matthew Payne and Nina B. Huntemann. (Under contract with New York University Press, forthcoming)
“Cool Japan and Heated Politics: Japanese Media Policies and Economic Politics in a Global Market.” Reconceptualising Film Policies. Eds. Nolwenn Mingant and Cecilia Tirtaine. London: Routledge, 2017
“‘Aw Fuck, I Got a Bitch on My Team!’: Women and the Exclusionary Cultures of the Computer Game Complex.” Gaming Representation: Race, Gender, and Sexuality in Video Games. Ed. Jennifer Malkowski and TreaAndrea M. Russworm. Indiana UP, 2017. (With Carly Kocurek)
“Repacking My Library: The Divestment of Game Collections and the Building of Archives.” Fans and Videogames: Histories, Fandom, Archives. Eds. Melanie Swalwell, Angela Ndalianis, Helen Stuckey. London: Routledge, 2017(With Carly A. Kocurek)
Up to date publications can be found on academia.edu
- Media Coverage
- Los Angeles Times, Wired Magazine, Nintendojo, Wallet Hub, Asia Experts Forum, The Blade, The Boston Globe,
- Social Media
- @jennomiko
- Country Focus
- US and Japan and increasingly China
- Expertise by Geography
- China, Japan, United States
- Expertise by Chronology
- 19th century, Early Modern, Modern, 20th century, 21st century
- Expertise by Topic
- Art & Architectural History, Colonialism, Gender, Material Culture, Museums, Pedagogy, Sexual Violence, Sports, Technology, Urban History, Women